mugen换装雅典娜人物包的常识ai怎么关,mugen人物的常识ai怎么开

mugen换装雅典娜人物包的常识ai怎么关

1、mugen换装雅典娜人物包的常识ai怎么关

请问你的雅典娜人物包是哪个作者的?可以的话请发上来看一下 ①可以看一下有没有很明显的作者给你的开关操作台(一般名字为Config或Option) 若打开时有乱码请根据作者的国籍改变文字编码,之后看得懂看不懂就看你自己了 ②如果没有,请在默认监视代码下(Statedef -

1、Statedef -2或Statedef -3)中寻找AI的Flag 举2个栗子: [State -2,AILv设定] Type = ParentVarSet Trigger1 = 1 var(16) = 3 ;←0~5まで设定できます ;大会动画等ではぶっ飞んだ戦いが目的でもない限りはAILv1~3が制作者的推奨领域です。 ;ストーリー动画に関しては全く気にせず自由に使っていただければよいですが。 [State -2,常时AI起动ON/OFF] Type = ParentVarAdd var(15) = 1 ;←ここは弄らない Trigger1 =!(Root,Var(15)&1) Trigger1 = 0 ;←1でON,0でOFF 这是tuyata氏的著名人物K-Blue(BLOO)既定的AI开关设定,放在人物包的Option.cns中 [State , AIフラグセット] type = VarSet triggerall = !var(59) triggerall = Alive triggerall = RoundState = [1,2] trigger1 = Command = "AI0" trigger2 = Command = "AI1" trigger3 = Command = "AI2" trigger4 = Command = "AI3" trigger5 = Command = "AI4" trigger6 = Command = "AI5" trigger7 = Command = "AI6" trigger8 = Command = "AI7" trigger9 = Command = "AI8" trigger10 = Command = "AI9" trigger11 = Command = "AI10" trigger12 = Command = "AI11" trigger13 = Command = "AI12" trigger14 = Command = "AI13" trigger15 = Command = "AI14" trigger16 = Command = "AI15" trigger17 = Command = "AI16" trigger18 = Command = "AI17" trigger19 = Command = "AI18" trigger20 = Command = "AI19" trigger21 = Command = "AI20" trigger22 = Command = "AI21" trigger23 = Command = "AI22" trigger24 = Command = "AI23" trigger25 = Command = "AI24" trigger26 = Command = "AI25" trigger27 = Command = "AI26" trigger28 = Command = "AI27" trigger29 = Command = "AI28" trigger30 = Command = "AI29" trigger31 = Command = "AI30" trigger32 = Command = "AI31" trigger33 = Command = "AI32" trigger34 = Command = "AI33" trigger35 = Command = "AI34" trigger36 = Command = "AI35" trigger37 = Command = "AI36" trigger38 = Command = "AI37" trigger39 = Command = "AI38" trigger40 = Command = "AI39" trigger41 = Command = "AI40" trigger42 = Command = "AI41" trigger43 = Command = "AI42" trigger44 = Command = "AI43" trigger45 = Command = "AI44" trigger46 = Command = "AI45" trigger47 = Command = "AI46" trigger48 = Command = "AI47" trigger49 = Command = "AI48" trigger50 = Command = "AI49" trigger51 = Command = "AI50" trigger52 = 1 var(59) = 1 ;←を変える(0で完全停止、1で常时起动) [State 0, VarSet] type = VarSet trigger1 = Alive != 1 v = 59 value = 0 这是Mojack氏的「荒ぶる大地ーー七枷社」的AI开关(藏在cmd文件的最后一行,由Statedef -1监视:P) 若你能自己找到,就请按以上方法寻找吧 若不能,请把人物包上传,我替你关闭AI。

mugen人物的常识ai怎么开

2、mugen人物的常识ai怎么开

mugen换装雅典娜人物包的常识ai怎么关

3、mugen换装雅典娜人物包的常识ai怎么关

请问你的雅典娜人物包是哪个作者的?可以的话请发上来看一下 ①可以看一下有没有很明显的作者给你的开关操作台(一般名字为Config或Option) 若打开时有乱码请根据作者的国籍改变文字编码,之后看得懂看不懂就看你自己了 ②如果没有,请在默认监视代码下(Statedef -

1、Statedef -2或Statedef -3)中寻找AI的Flag 举2个栗子: [State -2,AILv设定] Type = ParentVarSet Trigger1 = 1 var(16) = 3 ;←0~5まで设定できます ;大会动画等ではぶっ飞んだ戦いが目的でもない限りはAILv1~3が制作者的推奨领域です。 ;ストーリー动画に関しては全く気にせず自由に使っていただければよいですが。 [State -2,常时AI起动ON/OFF] Type = ParentVarAdd var(15) = 1 ;←ここは弄らない Trigger1 =!(Root,Var(15)&1) Trigger1 = 0 ;←1でON,0でOFF 这是tuyata氏的著名人物K-Blue(BLOO)既定的AI开关设定,放在人物包的Option.cns中 [State , AIフラグセット] type = VarSet triggerall = !var(59) triggerall = Alive triggerall = RoundState = [1,2] trigger1 = Command = "AI0" trigger2 = Command = "AI1" trigger3 = Command = "AI2" trigger4 = Command = "AI3" trigger5 = Command = "AI4" trigger6 = Command = "AI5" trigger7 = Command = "AI6" trigger8 = Command = "AI7" trigger9 = Command = "AI8" trigger10 = Command = "AI9" trigger11 = Command = "AI10" trigger12 = Command = "AI11" trigger13 = Command = "AI12" trigger14 = Command = "AI13" trigger15 = Command = "AI14" trigger16 = Command = "AI15" trigger17 = Command = "AI16" trigger18 = Command = "AI17" trigger19 = Command = "AI18" trigger20 = Command = "AI19" trigger21 = Command = "AI20" trigger22 = Command = "AI21" trigger23 = Command = "AI22" trigger24 = Command = "AI23" trigger25 = Command = "AI24" trigger26 = Command = "AI25" trigger27 = Command = "AI26" trigger28 = Command = "AI27" trigger29 = Command = "AI28" trigger30 = Command = "AI29" trigger31 = Command = "AI30" trigger32 = Command = "AI31" trigger33 = Command = "AI32" trigger34 = Command = "AI33" trigger35 = Command = "AI34" trigger36 = Command = "AI35" trigger37 = Command = "AI36" trigger38 = Command = "AI37" trigger39 = Command = "AI38" trigger40 = Command = "AI39" trigger41 = Command = "AI40" trigger42 = Command = "AI41" trigger43 = Command = "AI42" trigger44 = Command = "AI43" trigger45 = Command = "AI44" trigger46 = Command = "AI45" trigger47 = Command = "AI46" trigger48 = Command = "AI47" trigger49 = Command = "AI48" trigger50 = Command = "AI49" trigger51 = Command = "AI50" trigger52 = 1 var(59) = 1 ;←を変える(0で完全停止、1で常时起动) [State 0, VarSet] type = VarSet trigger1 = Alive != 1 v = 59 value = 0 这是Mojack氏的「荒ぶる大地ーー七枷社」的AI开关(藏在cmd文件的最后一行,由Statedef -1监视:P) 若你能自己找到,就请按以上方法寻找吧 若不能,请把人物包上传,我替你关闭AI。

mugen的AI怎么开和关

4、mugen的AI怎么开和关

兄弟你的问题跟我一样,我有个高AI老卢根本就玩不起,招式很难释放出来。你这样的问题玩着玩着就变了自动打人了,和神蛇一样的,希望我和你一起讨论高AI的人物。